Demophobic feral run

Did a feral run of this genome I downloaded years ago, the Demophobic norns, by Uninorn.
“These are demophobic norns. They will tend to travel more and stay away from other norns, except when they’re fertile.You may post them on any site you please, as long as a link to my site is somewhere in the near vicinity.”
I started yesterday afternoon with the two creatures that came in the zip file, two new eggs that I created from the genome,and two each of type F and type J Canny norns. Even split male and female.

After just five hours all the regular Canny norns were dead. After ten I had several eggs, some in the volcano and near the Shee statue, that had been touched and suspended. The demophobic norns, who were all essentially clones of one genome, had stayed topside. After twenty hours I was down to one single male and a half-dozen eggs scattered about the world.

My impression is that they do tend to travel more, though they didn’t keep their distance from the others as much as I would have liked. This does indicate a way forward with my spider grendel genome.

Technical genome analysis under the cut

Current Mood: nerdy

Finishing old business

Upon returning from Boston I discovered that an old e-Bay purchase had arrived.  Creatures was an advanced A-life game series in the late ninteies – in ’98 I got Creatures 2 as a Christmas gift and played with it quite often.
The game was customizable using scripting languages and Norns, the titular Creatures, were both breedable and engineerable.  Unlike other artificial pets Norns were controlled by hundreds, sometimes close to a thousand, genes that controlled appearance, movement, brain function, body chemistry, and more.
The upshot to all this was that it was possible to make Norn breeds that fit into certain behavior/appearance/environmental niches.  There were desert Norns, underwater Norns, anti-social Norns and poisonous Norns.  There were other creatures as wel – the lizard-like Grendels and the monkey-like Ettins.

Around the summer of ’99 I got it into my head to create carnivorous creatures.  Spider Grendels would be carnivorous hunters, eating other creatures for survival.  This project involved creating new body sprites, writing a whole new genome (or adapting an old one), figuring out how to make it walk on four legs, and writing scripts so that it could eat the other creatures.
The project got off to a great start.  I enlisted help from the alt.games.creatures community, at the time a large and vibrant collection of enthusiasts and tinkerers, for some help with the genome and the scripting.  We were doing well, and then it all stopped.
The guy who was working on the genome kind of fell out of contact and didn’t deliver.  And then my computer died for a period of six months.  By the time I got it working again I was in the middle of three different productions at school, and then I worked summer stock that summer.  Then London, then grad school, and then a new Windows XP machine that was incapable of running the game.  I tried looking a couple of times to see if there was a Windows XP version, but at the time nothing had been finished.

Current Mood: determined