Go ahead and leave me a message after the beep.
Author: Harold
International Talk Like A Pirate Day – Poopdeck 51:
Yarr matey!
Pennsylvania’s Lake Erie International Coastal Cleanup:
Last weekend
Indidi Onukwulu – Google Search:
Heard her on the CBC playing the love song from Popeye!
I ought to get this for Dad
Protected:
Hey, this works!
Writer’s Block: Speak Like a Pirate Day
Demophobic feral run
Did a feral run of this genome I downloaded years ago, the Demophobic norns, by Uninorn.
“These are demophobic norns. They will tend to travel more and stay away from other norns, except when they’re fertile.You may post them on any site you please, as long as a link to my site is somewhere in the near vicinity.”
I started yesterday afternoon with the two creatures that came in the zip file, two new eggs that I created from the genome,and two each of type F and type J Canny norns. Even split male and female.
After just five hours all the regular Canny norns were dead. After ten I had several eggs, some in the volcano and near the Shee statue, that had been touched and suspended. The demophobic norns, who were all essentially clones of one genome, had stayed topside. After twenty hours I was down to one single male and a half-dozen eggs scattered about the world.
My impression is that they do tend to travel more, though they didn’t keep their distance from the others as much as I would have liked. This does indicate a way forward with my spider grendel genome.
By the way, I got my laptop back yesterday. So far all the physical problems seem fixed, but I think I’m going to do a system restore and go back to factory settings. Something seems to have started slowing down the system, and the comparison to my newly minted desktop are quite apparent.
Finishing old business
Upon returning from Boston I discovered that an old e-Bay purchase had arrived. Creatures was an advanced A-life game series in the late ninteies – in ’98 I got Creatures 2 as a Christmas gift and played with it quite often.
The game was customizable using scripting languages and Norns, the titular Creatures, were both breedable and engineerable. Unlike other artificial pets Norns were controlled by hundreds, sometimes close to a thousand, genes that controlled appearance, movement, brain function, body chemistry, and more.
The upshot to all this was that it was possible to make Norn breeds that fit into certain behavior/appearance/environmental niches. There were desert Norns, underwater Norns, anti-social Norns and poisonous Norns. There were other creatures as wel – the lizard-like Grendels and the monkey-like Ettins.
Around the summer of ’99 I got it into my head to create carnivorous creatures. Spider Grendels would be carnivorous hunters, eating other creatures for survival. This project involved creating new body sprites, writing a whole new genome (or adapting an old one), figuring out how to make it walk on four legs, and writing scripts so that it could eat the other creatures.
The project got off to a great start. I enlisted help from the alt.games.creatures community, at the time a large and vibrant collection of enthusiasts and tinkerers, for some help with the genome and the scripting. We were doing well, and then it all stopped.
The guy who was working on the genome kind of fell out of contact and didn’t deliver. And then my computer died for a period of six months. By the time I got it working again I was in the middle of three different productions at school, and then I worked summer stock that summer. Then London, then grad school, and then a new Windows XP machine that was incapable of running the game. I tried looking a couple of times to see if there was a Windows XP version, but at the time nothing had been finished.
Protected: Boston and Beyond!!!
LazySMS: forelock
Human use
Forlock or Forelock is also slang for a human hair style popular in the 1980s. In the 19th century, it was a common salute where a person saluted another by “tugging the forelock” (see Salute).